Civilization II

id Meier has a knack for making horribly addictive games. The kinds of games that make you forget the real world. The kind of games you finally complete after a monstrous session before trudging back into the early dawn light of the real world, inevitably with a full bladder and a powerful hunger. The epic turn-based strategy game Civilization II is the granddaddy of them all (thought it was actually designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs as an improvement on the original). A game so satisfyingly deep and challenging that you’d think nothing of dumping it and starting again after three hours because if you don’t get the start you need you know the end game is doomed.

The scope of the Civilization series is astounding, challenging you to take a nation from ancient times through to the space age. The open ended nature, allowing for various approaches to victory and a limitless variety of random maps and exploration is endlessly entertaining. Racing to construct the great wonders of man, developing new technology and fighting other nations for control of precious resources quickly converts you into a ruthless dictator. This was perhaps encouraged by the parameters of the game because you simply can’t dominate the world of Civ without using force.

The series has been tweaked and updated over the years but none of the other releases had the same hook as Civilization II. It was grand strategy without the need for fancy visuals and it kept you coming back for more and more in search of that elusive perfect game. Finally crawling into bed at 5 am with settlers scurrying across your mind’s eye and the feeling that you must remember to reinforce somewhere or other before the end of the turn.

Command & Conquer 4 Tiberian Twilight

The Command and conquer is one of the best real time strategy game, the command and conquer 4 is announced to be released in 2010; some trailer have already been released in July 2009. The command and conquer 4 is considered to be an online game whether you are playing the single mission or the skirmishes, EA is thinking about the offline game mode too.

Like the previous command and conquer the player is required to construct his own base, create an army, continuously funding the base and attacking the opponents base. It is said that the game is different then the previous command and conquer.


Mass Effect 2

 
Mass effect 2 is a stunning sci-fi role playing game which is announced to be released in the first month of 2010. Mass effect take place 2 year after the mass effect and the choice that player made in the mass effect would carry over into the mass effect 2. The game will feature new alien species which are supposed be the best assassin in the galaxy.

There are huge changes made to the weapons, The Commander Shepard has been upgraded with new cool heavy weaponry guided missiles and new and smooth combat techniques. The game design has been upgraded, besides several new planetary exploration vehicles are added.



Splinter Cell Conviction


Clancy’s Splinter Cell Conviction is the fifth sequel to the splinter cell series; the game is announced to be released in the first quarter of 2010. The game has already been delayed several times, it was supposed to be released in July 2009 but the release date is further moved on to first quarter of 2010.

The story unfold in the real time projected in the environment, Sam has changed a lot and had became more fast and brutal. The game is a solo mission where Sam has abandoned NSA and now is after the killers of his daughter, at first he thought that his daughter death was an accident that happened at the beginning of splinter cell double agent but soon it turned out that she was kill


Read more: http://www.hardwareinsight.com/top-10-expected-pc-games-of-2010/#ixzz137R7IlWA

Call Of Duty: Treyarch Announces Black Ops Prestige and Hardened Editions

Creators of the next installment of Call of Duty, Treyarch, have announced that they will be releasing a Hardened and a Prestige edition for the new game Call of Duty: Black Ops. Being an owner of the Modern Warfare 2 Prestige edition, and very pleased with the night vision goggles that come with it, I really wanted to find out what would be inside Call of Duty: Black Ops prestige and hardened editions.

The game is due for release on the November 9, 2010 in the US and EU. You have to pay $79.99 for hardened and $149.99 for prestige edition as opposed to $59.99 for the regular game. Keep in mind that prestige is the limited edition, you can only pre-order while the supplies last.
 
Black Ops is the seventh installment of Call of Duty sequel and comes in line after much appreciated Modern Warfare 2. According to the developer company, Teryarch, the game will be much better than its predecessor; Modern Warfare 2. Good news for games lovers; Black Ops prestige edition comes with a remote control spy vehicle that is the exact replica of the one you’ll be using in the game.

Crysis 2

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown.  Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed.  The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before.

Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking.  Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.

One man will inherit that means to survive. One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

Empire: Total War (Gold Edition)

The critically acclaimed Empire Total War and its dramatic sequel Napoleon Total War are available together in a special Gold Edition, covering over a century of epic wars and revolutions that shaped the world. 

Empire: Total War maintains the series' genre-leading 3D battles, grand turn-based campaign map and rich historical flavor while for the first time introducing 3D naval combat into the series. The game is set in the 18th century, a turbulent era alive with global conflict, revolutionary fervour and technological advances. 

Empire: Total War sees the debut of 3D naval combat -- gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks. 

Release Date: October 19, 2010
MSRP: $49.95
Exclusively on: PC
T for Teen: Alcohol and Tobacco Reference, Blood, Language, Violence

SBK X: Superbike World Championship

SBK X: Superbike World Championship brings racing excitement to players all over the world. Go wheel to wheel with up to 15 of your gearhead friends, enjoy three different modes of gameplay, and face over 90 actual racers on their bikes and in their circuits.

"We feel that bringing these luminaries of the circuit as playable characters to SBK X is a real honor," said Geoff Mulligan, Chief Operating Officer at Deep Silver, while strapping on his racing helmet. "While fans of the Superbike World Championship will enjoy the robust selection of current competitors to race as or against, having the men who truly left their mark on the sport represented will really excite them. Who wouldn't want to race as their favorite competitor, whether they're currently racing or not? With the Legends DLC pack built into the console versions, gamers will be able to do just that."

SBK X offers a wealth of options to the player: whether pursuing a highly realistic racing experience or just thirsty for a push-button go-fast thrill ride, players will find what they need. Add in constantly evolving tracks, 90+ racers to choose from, three separate racing classes, 16 player multiplayer, and a robust career mode, and players will find that SBK X gives them everything they're looking for.

SBK X will be coming out on 10/19/10 for the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft for $39.99 and on Windows PC for $29.99
 
Release Date: October 19, 2010
MSRP: $29.99
Also on: X360, PS3

Counter-Strike Review

Grab your MP5, a smoke grenade, your K-bar and a flash bang. You've got work to do!

Never before has a multiplayer game blended all the elements of true competition and sweat-soaked-shirt anxiety as well a Counter-Strike (CS). You probably already know CS as one of the most popular modifications for Half-Life. It's been available for download for over a year, at least in beta form. But unless you've got a super fast Internet connection at your house, you may not have played it yet as the nearly 100 megabyte download may be daunting for those of you not fortunate enough to have a high-speed connection. Thankfully CS has turned into a full-blown retail game and, while the two versions of CS are identical, it certainly worth shelling out $30 for this stellar title...plus you get a few more multiplayer goodies in the retail package to boot. 

Let me start off by saying that the Counter-Strike pack is a stand-alone product. You don't need the original Half-Life to play this game. In the retail package you get a full version of CS as well as Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Redemption and Firearms mods. The entire pack is overflowing with multiplayer fun, but, of course, the real focus of the retail release is Counter-Strike. There is a single-player component to CS and, while it provides a good primer, this mod is all about online action. You basically play a game of cat and mouse, with the mouse being a terrorist group and the cat a squad of counter-terrorists. As a terrorist, you're goal is to plant a bomb at a specific location or hold a group of hostages. As a counter-terrorist, it's your duty to defuse said bomb or rescue the ill-fated hostages. Taking out all players on the opposing side will also assure your victory.
CS is an action lover's dream, with games lasting only four or five minutes (if that in some cases) because, unlike Half-Life, one shot to the head can mean instant death. CS is the perfect mix between fast-action and realistic damage. You can't just absorb bullet after bullet and expect to walk away. Working as a team is a must and, while you're in the game, taking the lone wolf approach will often get you killed...and fast. It's the team-based tactics that make CS so fun.

Visually the game will not disappoint. While the Half-Life engine isn't the prettiest beast out there, there is plenty of animation that creates a smooth look and feel, and the gun models are some of the most realistic looking of any shooter available. The environmental textures look realistic enough and complement the provided camouflage well enough for you to be hidden, but not be invisible. As in real life, the distinguishable difference between good guy and bad guy is a little difficult, but the balance to this is if you can't tell who it is then you probably won't be able to hit him with your gun. Now, if you've purchased sniper rifle, you should have plenty of scope magnification to tell the difference between terrorist or counter-terrorist, but otherwise you may be taking out a team member from afar. 

As good as it is, a couple of features of this game really stood out as frustrating... at first. But over a period of time they actually became enhancements to online multiplayer gaming. One feature is buying your weapons at the start of each round. This takes a little getting used to at first since, in most shooters, you just run around picking up weapons at your heart's content. 

Not surprisingly, the user interface is very Half-Life-esque. Gamers who have played Half-Life or any of the other mods for the game will have no trouble with the menu system. Even for the first time user the interface is easy to use or fumble through. The only thing that even slightly tripped us up in the interface is the "Update" on the server page. First-time users may be confused into thinking this meant update my version of CS. Not true, it actually means update the list of game servers. But the rest of the interface is easy to understand and even easier to navigate. Just about the only aspect of this game that we could make negative comments about is the sound. Sure, the realistic guns sounds are spot on, we just wish the same amount of attention to detail was given to the rest of the sound in the game. Some levels have lighting and thunder.

So how long does the magic last? Well we've been playing this game for over a year now and we still can't get enough of it. Are we tired of it? Hell no! We're still surprised by how fun this game is. This game actually made some of us squeal like little school-girls after getting sniped from an unexpected angle on high. On the other hand some of us were drawn to stand up and scream obscenities at the monitor. I guess we'll just have to get them next time! 

In a nutshell, if you're looking for the next step in online first person shooters, then look no further. CS is fast paced, intense, and satisfying--this game will not disappoint. This is truly one of the best mods for one of the all time greatest first person shooters ever, and the retail package of CS is simply bursting with multiplayer goodness. If you like to play shooters online, get this pack!

 

Final Fantasy: Crystal Chronicles - The Crystal Bearers

We control Layle, a young all-American type teenager with telekinesis powers provided to him by crystal power. What is crystal power? It’s something that crystal bearers (which there are several of in the game) have within them. It is an innate power that varies from character to character – some can shoot fire, some can crystallize people and objects and so on. Layle’s power is quite modest, and by the end of the game we will surely have mastered his limited move set (if the Wii control allows that). The action is real-time, so the ‘Final Fantasy’ of the title is at best a misleading, at worst a grab at an established name.

This title has more in common with Zelda: Twilight Princess than any Final Fantasy title this player has experienced, and although on the surface it may seem like a cheaper, less sophisticated homage, it is soon apparent that the game adds its own flavours and ideas - for better or worse. Although the cut-scenes use the in-game graphical engine (with an applied filter I’m guessing) and seem a little underwhelming, it is the in-game graphics that are the true peak of the artistic merit in this game. Throughout the kingdom we visit many varied, colourful, imaginative and memorable areas. I call them areas because they rarely span beyond the visible horizon, but they are remarkable nonetheless. This is the second game that I have deliberately stopped to admire the scenery more than once (the other title being ‘Okami’), and it is no accident that the developers included an in-game screenshot tool. I’m yet to import then into a PC, but I must add that these ‘shots look strangely blurred (over compressed?) when viewed in the Photo Channel.

Control of Layle is usually from a third-person view, and we are given a tactile pointer with the on-screen Wii pointer – it exists not as a dot or crosshairs, but a constantly swirling, cloudy blue crystal-coloured reticule. Rolling it over an enemy will provide a convenient (but ugly) white outline of the 3D beast, and this means that this particular object is targeted. There is no ‘lock-on’, but the simplistic combat hardly requires it, for Layle makes use of his telekinesis in the simplest terms; he targets items and creatures then with a flick of the wrist he can toss, pull or lift them. 

This game continues the tradition of Final Fantasy’s high standard of musical material – the soundtrack in this game is excellently composed and memorable. There have been criticisms that the musical styles do not suit the in-game content (for example, battle music that kicks in some of the areas resembles country n’ western rodeo music. As strange as this is at first, the rollicking, slapstick mood it provides is something to remember). Other areas such as the intricately detailed coastal area, encrusted with brightly-coloured shells and corals, are accompanied by a Caribbean style steel drum motif that gives Layle’s costume change of shorts and flip-flops a real beach holiday feel that even the most weathered of city-dwellers can’t help but feel envious of. On the whole, the soundtrack gives each area an identity that is both complimentary and listenable.

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MechWarrior 4: Mercenaries



MechWarrior 4 falls somewhere between the stark realism of MechWarrior 3 and the pyrotechnic comedy of MechAssault.

It strikes a very good balance between the two. For MW4, a completely revised weapon loadout system was invented, in which 'Mechs have points of varying size upon which weapons can be mounted. Although simplified from the MW2 and MW3 systems (which are about as close to Classic BattleTech rules as you can get without pulling out a pen and paper), the system is limiting in a way that makes sense. Missile boat 'Mechs, like the Catapult, should never be able to mount Autocannons on their missile racks. Some 'Mechs have 'Omni' points which can mount two or three different types of weapons - this is the clear distinction which makes Clan 'Mechs better when stripped of equipment.

Yet, on the subject of Inner Sphere versus Clan technology, the game designers decided to blur the advantages a bit. In MechWarrior 2 and 3, as well as MechCommander, Clan weapons were simply better versions of Inner Sphere weapons. In MW4, there is a trade-off that must be considered. While there are direct Clan revisions of Inner Sphere weapons (like the Ultra Autocannons and the missile weapons), most of the Inner Sphere weapons are favorites at close range due to favorable damage to heat ratios, while the Clan weapons typically extend range at the cost of increased heat output. Inner Sphere has the Medium Laser, while Clan has the ER Medium Laser. The Clan version has 33% better range and 20% better damage for the same size and weight, yet it creates double the heat of the Inner Sphere counterpart. Which is better? It depends on the mission.

And the missions are very well crafted. The terrain in MechWarrior 3 was, for the most part, horribly flat and boring. With all the attention spent on terrain detail - buildings, trees, roads, bridges, et cetera - there was very little attention paid to topography. The terrain in MW4 is, by contrast, varied greatly. There are dense urban landscapes, rolling plains, mountain passes, tropical peninsulas, and more. And since the terrain affects the range at which you're bound to engage the enemy, it also affects how you load out your 'Mechs between missions. Stacking up with ERPPCs and Gauss Rifles is no longer an end-all solution. Maxing out your weapons payload at the expense of speed is no longer useful. I mentioned in the MechWarrior 3 review that 'Mechs weren't allowed to twist their torsos (or at least, not using the mouse), and as a result, fights played out more like turret matches. There was no point in being fast because strafing was not an option. MW4 has fixed this in a very simple way - the mouse controls aiming AND twists the torso. And since the enemy is going to engage you as such (light 'Mechs tend to be frustratingly fast and dodgy, as they should be), you'd better learn how to do the same. Hooray, a 'Mech game in which piloting matters!

My final and biggest praise of this game has to be in the mission progression. From the start, you get to choose between multiple planets upon which you can run your missions. Eventually, missions will favor either Steiner or Davion, and inevitably you have to choose a side to fight with against the other in the FedCom Civil War. Though this conflict is central to the game's plot, you have other choices to make as well - play arena matches on Solaris? Fight the Clans? Join the Clans? There are rewards and costs to every decision you make along the way. But you can definitely expect to play through this game at least three or four times before finding yourself bored. Replay value is a great plus.


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